Official Trailer for Arcade Junkie, Rise of the Piolts. Releasing August. 2013. Works on iPhone, iPad, iPod touch Share this:Twitterread more
We’ve been busy (the good kind) making a very fun and challenging game and are about ready to launch it. Our new game will be called “Arcade Junkie Rise of the Pilots“. The game is based on some of our favorite arcade games of the past like Xevious and Galaga. Click here to read an earlier post about the game’s influences: http://rocketpopgames.com/rocketpop-games-working-on-new-mobile-arcade-game/ Game summary: An alien invasion had taken over the City of Metropolis (as seen in Jetpack Junkie). The Recon Runners successfully mapped out the captured city. Seven Lee and...read more
During design, we created some early quick enemy scripts for our upcoming game- Helicopter Junkie. The trick is to not make it to hard, but keep the action moving. Later, we added in the photon fire-power and air-to-land missile systems “power-ups” for the Helicopter and went back in to tweaked all this several times- Enjoy! Helicopter Junkie has several different enemies: Formation Group: Imperial Fighter squadron, contains 8+ fighters with high precision flying skills. Snake Fighter Group: Imperial Guard squadron,...read more
From gapingvoid.com , http://bit.ly/18501pF Share this:Twitterread more
Controller evolution making designers think ahead. 11 points to consider about game controls across platforms.
Amazingly, gaming has taught the world to be complete multi-tasking experts with their entire body and brain. This wasn’t always the case. If you were around during the first arcade gaming days, the coin-op arcade games introduced titles that were either fully button controlled or had single joystick (or dual) with buttons. One example would be Atari’s Asteroids, it was all buttons. When it first found its way into convenience store and arcades, it was extremely difficult to play well using both hands. Other than musicians and a few other skills sets, most hadn’t had the need to be...read more